Edited by hughjaas at 17:26 GMT, 25 November 2014 - 82898 Hits
"Bullying is something by which you attack a person, I attack decisions and possible logic behind the decisions / views."- Weird, 25 November 2014
"Dude your like a kid learning how to piss into a toilet. I'm not gonna hold your dick while you ask me retarded questions which are not even needed to be answered."- Weird, 18 March 2013
Ah, so its not bullying to attack someone when they "deserve" it. Sounds like a justification a bully would make.Are you purposefully ignoring the main point of my post?
So after politely explaining how stupid he was... I eventually made it clear that it's not my job to fix his stupidity.Thats exactly your problem. Instead of showing how someone is wrong, or responding logically, you just declare them stupid. You've had this egotistical and childish behaviour pointed out to you several times by different people.
That someone cannot see the difference between infinity and any arbitrary extremely high number...Huh? What the fuck are you talking about?
It's only after repeated nonsensical (stupid) questions that I make it clear in a more direct maner. I "lower myself to their level" to make it clear.It can't be "their" level when you are the first one to start throwing around insults.
If I express my views on an issue then I do not find it my place to educate everyone who doesn't understand issue in the first place up to such a level that they can understand why my views are right/funny/needed/some other important factor (to me).People don't need educating, they just disagree with you.
If someone would however be able to point out where I'm wrong, then we can have an actual discussion.
You want to see inf + x = inf because you view inf as "the highest number" but when you do inf + 5 then inf + 5 = the highest number = inf.I don't "want" anything. Stop incorrectly telling me what I think.
So to answer your next question: 0 + 0 != 0 (you can't simply introduce 0's for free, which I explained last year as well) because 0 is an infinitessimal.All this talk about inf and 0 is a red herring. You have added a NEW element which you have labeled as 0, but which has none of the properties of 0 and then argued you can divide by zero. Now you are trying to make out your system does not have a zero element. So you can't divide by zero!
I've been pretty polite up till now and I'd like to keep it that way.Whats with the threat? Your actions are up to you, not me. I am being polite even though you have already started insulting me.
In this sense the paradoxon is really a good example, of where the mathematical model of time and space having infinite resolution breaks.
In the real world, only making the realization that Achilles was here or there needs a minimum amount of time that can't become arbitrarily small, and the sum of those times would diverge towards infinity if you don't stop.Based on what? Why can't I endlessly break the finite amount of time that it would take Achilles to reach the tortoise into smaller pieces? Like saying, the first action takes 1/2s, the second 1/4s, the third 1/8s, the fourth 1/16s and so on?
thinking a mental exercise would adequately reflect reality as we empirically know it
It's a pure model, an invention, based on axioms that are postulated and not even really supposed to be "true", but hopefully meaningful in one way or another to make mathematics serve a purpose, like model our world to some useful extent.
complex numbers are in an imaginairy plane.... yet they are useful.I never said anything like that. Imaginary numbers are useful because they are consistent and well-defined.
It's not that because something doesn't exist that it can't be used in math.
Radiant its cool stuff. Reflex has it built in
But when challenged to explain how players can loose points on Qlranks while winning a game, the response was: Trueskill is better than Elo !!I literally quoted the parts of the paper that explain how that can happen.
THERE IS NO SET OF CIRCUMSTANCES in Trueskill where the winning player can loose score or RankingYes there is, I quoted the exact part of the paper that explains how it can happen.
But since you are arrogant SOBs, you couldn't admit that your multiplayer code is neither Elo nor Trueskill, and that it's not perfect.First of all, I have nothing to do with QLRanks. I asked Sirax after your last thread and he said they do use TrueSkill, so you're just wrong about that.
The TrueSkill skill of a player i is currently displayed as a conservative skill estimate given by the 1% lower quantile mu_i - 3*sigma_i. This choice ensures that the top of the leaderboards (a listing of all players according to mu - 3*sigma) are only populated by players that are highly skilled with high certainty, having worked up their way from 0 = mu_0 - 3*sigma_0.
...
If the skills are expected to vary over time, a Gaussian dynamics factor N (s_{i;t+1}; s_{i;t}; gamma^2) can be introduced which leads to an additive variance component of gamma^2 in the subsequent prior.
Edit: Here you go, I went to the trouble of finding it again:
The TrueSkill skill of a player i is currently displayed as a conservative skill estimate given by the 1% lower quantile mu_i - 3*sigma_i. This choice ensures that the top of the leaderboards (a listing of all players according to mu - 3*sigma) are only populated by players that are highly skilled with high certainty, having worked up their way from 0 = mu_0 - 3*sigma_0.
...
If the skills are expected to vary over time, a Gaussian dynamics factor N (s_{i;t+1}; s_{i;t}; gamma^2) can be introduced which leads to an additive variance component of gamma^2 in the subsequent prior.
Yes there is, I quoted the exact part of the paper that explains how it can happen.
I asked Sirax after your last thread and he said they do use TrueSkilCorrect, and I claim that sirax lied to you.
Honestly: I do not believe that you personally have a detailed understanding of Trueskill.Well I actually went and read the paper. Have you tried that? What kind of way is this to argue?
Should I draw you a fucking picture as well?
The system maintains a belief about player skill, represented by a probability distribution over all possible ratings. In order to condense this to a single value they use mu - 3*sigma, where mu is the mean and sigma is the standard deviation of the distribution. This is because it is more stable than the mean - it represents a lower bound on a players skill with 99% confidence.
As you play more games, it gets more confident in your skill estimate, so your standard deviation is lowered. This makes is difficult to raise your rating if you improve, so they make your standard deviation bigger before each calculation to compensate.
If you play a game that was too poorly matched, your true estimate (the mean) goes up by less than the additive factor on your standard deviation. So your displayed rating can go down.
One surprising thing is that if you have a really low standard deviation and play a game that has very bad match quality (see my accompanying paper for details but this usually means a very unfair match), it could be that your TrueSkill goes down after a win.http://www.moserware.com/2010/03/computing-your-skill.html
Try it, you can tweak Mu (mean) and sigma (standard deviation) any way you like, the winner CAN NOT loose ranking.
At which point moron2 points to the hyperreals and claims that I'm wrong (while this system includes infinitesimals).The hyper reals have infinitesmals, but not they don't allow you to divide by zero which is what I was arguing.