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Re: Wanted to submit a lost mod (SpiterB
Posted @ 12:29 GMT 6 Feb 2023 Personally, if I were to have a go at making an advanced bot now, I quite like t
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Re: Wanted to submit a lost mod (SpiterB
Posted @ 12:11 GMT 3 Feb 2023 It uses the standard Q3 AAS system, so that's not an issue.
More of an issue.
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Re: Wanted to submit a lost mod (SpiterB
Posted @ 11:44 GMT 3 Feb 2023 The original author is qrealka - I've not kept in touch with him, but I guess he
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Re: First person shooter games question!
Posted @ 09:59 GMT 10 Sep 2021 FWIW, the original source text seems to be from here: https://www.reddit.com/r/g
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Re: First person shooter games question!
Posted @ 16:57 GMT 9 Sep 2021 Seems likely this is just a way to drop that link in to me… that URL isn’t anyt
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Re: They did something to F1 similar wha
Posted @ 21:35 GMT 6 Jun 2021 You ever heard either car live, or only on TV?
I went to qualifying at the Br
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Re: Quake 3 server browser in 2021?
Posted @ 07:54 GMT 20 May 2021 FWIW, I've just confirmed that I cannot simply re-licence it to GPL since I've u
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Re: Quake 3 server browser in 2021?
Posted @ 12:42 GMT 18 May 2021 At the moment, it's not open source, no.
I had considered that as an option
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Re: Quake 3 server browser in 2021?
Posted @ 10:46 GMT 14 May 2021 After a few trivial fixes, I can compile the latest codebase, and am able to rec
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Re: Quake 3 server browser in 2021?
Posted @ 18:42 GMT 13 May 2021 I’ll take a look at whether it builds using modern tools tomorrow - it should do
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Re: Quake 3 server browser in 2021?
Posted @ 09:49 GMT 11 May 2021 MAXBrowse seems to still work under Win10 - https://www.esreality.com/post/15339
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Re: What went wrong?
Posted @ 16:30 GMT 6 Apr 2021 [q]What is there to fix?[/q]
I took a quick look. The server-side stuff works
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Re: What went wrong?
Posted @ 21:34 GMT 31 Mar 2021 Being html / php / JavaScript / xslt/ xml files, the code is all in the q4max r
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Re: What went wrong?
Posted @ 09:02 GMT 27 Feb 2021 Why would I bother putting any effort into releasing the rest of the q4max code
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Re: What went wrong?
Posted @ 07:35 GMT 17 Feb 2021 No sulking here.
Since q4 itself isn’t GPL it wouldn’t (legally) help you at
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Re: What went wrong?
Posted @ 07:28 GMT 17 Feb 2021 Did you ever play q4 1.0? I guess nothing before 1.4, when it was already too la
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Re: What went wrong?
Posted @ 21:18 GMT 6 Feb 2021 Not rare in the quake series though - q2 had it in 1998 and q3 supported it back
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Re: What went wrong?
Posted @ 20:45 GMT 5 Feb 2021 FWIW Quake4 was released on 18 October 2005, and q4max was used at CPL Winter on
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Re: What went wrong?
Posted @ 09:06 GMT 5 Feb 2021 IMO, it's a combination of two things - poor performance, and a lack of auto-dow
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Re: Quake 2 Mission Packs source code.
Posted @ 06:53 GMT 20 Aug 2020 If you are after the original unmodified code then you can find source dumps her
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