Posted by wallhooks @ 16:17 GMT, 23 March 2016 - iMsg
Trying to run a map which I used to play on quake 3, and the old quake live. I've used QLDEC to fix the encryption, but every time I run it I get the error
"CMod_LoadShaders: funny lump size"
If anyone could help with this it would be awesome
Im not a programer, but from my limited understanding this is some kind of mismatch between declared and actual number of something on the map (maybe textures, maybe brushes...??). "%" should show if there is a division remainder https://github.com/id-Software/Quake-III-Aren.../cm_load.c
Someone more qualified can confirm, deny, or further explain this maybe
Here is the original file, which plays fine on old version of quake live...I've actually got it running on my computer right now... but I can't get the damn thing to load in the current steam quake live.
I took this file and used QL dec on it successfully, but then it gives a version error '46 not 47" when I run it with steam QL. If I change that value using a hex editor....then when I load the map it gives the "funny lump size" error.
Obviously I'm doing something wrong, if anyone knows how to do this please let me know, doesn't seem to be too many people who actually understand it :s
appreciate the actually helpful reply meph1stoo, so far this threads got a pretty rough troll/help ratio....but its still better than the 0 replies on reddit and steam forums lol
The answer is that changing a version number doesn't mean you actually converted the file from one version to another. You should recompile your map from scratch.