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New QL thread
Forums > Quake Live Forum
Hitboxes ql srly (8 comments)
( Forum: QL)
Posted by Lampz @ 05:20 BST, 1 September 2015 - iMsg
https://www.youtube.com/watch?v=IkFLA_7Kn9I&feature=youtu.be speaks for itself
2819 Hits

<< prev QL thread || next QL thread >>


<< Comment #1 @ 07:42 BST, 1 September 2015 >>
(Link, Reply)
By Unset juan_juanson 
What were the pings of each player?

Was video made from the railer's demo or a 3rd party spec's demo?
<< Comment #2 @ 07:58 BST, 1 September 2015 >>
(Link, Reply)
By koenigsegggggggegegegeg GNiK 
420 Edit, 10/10
2%
<< Comment #3 @ 08:15 BST, 1 September 2015 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen 
Great editing, nice transition and nifty logo

Sorry what were we looking at here?
Edited by Teen Queen at 08:15 BST, 1 September 2015
1%
<< Comment #4 @ 12:23 BST, 1 September 2015 >>
(Link, Reply)
By France me 
you mean netcode
3%
<< Comment #5 @ 12:36 BST, 1 September 2015 >>
(Link, Reply)
By United States of America KendrickLamar 
Game is dead, who cares? not me.
<< Comment #6 @ 15:23 BST, 2 September 2015 >>
(Link, Reply)
By ql Yakumo 
Oh you posted it here too... well to copy my post on the QL forum 24 hours ago -

Hitbox (or cylinder as we actually have) not actually perfectly conforming to the arbitrary outline of a player model, SHOCK.

Not to mention backwards reconciliation, with no mention of the latency of the shooter or the target...

Or the fact that the video speeds massively up before the actual critical point so you can't actually see if there was even a pixel of green just as he hit the peak of his jump as he fires, and the crosshair would be in the way of that anyway.
<< Comment #7 @ 15:25 BST, 2 September 2015 >>
(Link, Reply)
By modem - by sampo 7ep3s 
wheres doritos mountain dew and teletubbies 0/10
<< Comment #8 @ 16:35 BST, 2 September 2015 >>
(Link, Reply)
By australia-nsw wem420 
Nice rail

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