I don't understand the question to be honest.
What's there to suck at. All you need is semi-decent aim which come with time and practice, everything else doesn't matter because CS has no movement requirements and whatnot.
If one is good at Quake then they should be decent in any and all FPS games to some extent. Just a little bit of practice and ... success. It's not like dota or lol or whatnot which requires no skill or preparation what so ever.
I shit you not. I have two keys for each movement except forward. I had to do this back in the days when the S key was missing on my keyboard and the habit stuck.
it's not tunnel vision, it's the use of weapons.
Quake and other games alike have a linear handling of weapons where you know exactly what you're aiming at and where the hits will land. Unlike CSGO where u have to compensate for weapon recoil and this is where it all gets random and half skill - half chance situations.
The Quake mentality and high ego makes some players go leeroy jenkins on their asses.. thinking "i'll dodge that and kill all those noobs!".. [2s later] .. dies by headshot
- Much smaller hitboxes, think TankJr -> Pixelheading,
- Tinyflicks! The game is about 'scanning' a certain area of the map, and when one of those Pixelheads show, you flick about 15-35% percent screen estate. Think olof :)
- Sprayhandling. It actually is quite interesting and yes, it IS a skill to master those patterns. Think friberg :)
And then there is the Movement, which the demands the exact opposite of ALL arena shooters: Finding the perfect moment to come to a halt, hit that crazy AK oneshot, retreat. Bounce back out, get countered by imba AWP, quite game, play something proper and fun.
Spent 4 hours to reach Private Rank 2, get dropped a rly ugly Tec9, short before deinstall. That shitgame!
Go play Shootmania you fuckwits!
Quake is about: practice, practice, practice
and
CS:GO is about: patience, patience, patience
Quake players just cannot stand the amount of patience required to success in CS. Contests of boredom make all of us making risky moves but finally have some fun.
well, when i started cs i didnt even know which weapon i should buy, neither where to plant bomb or anything :) so it took me a while to get used to a new game, after 16 years of only quake3.
I didn't compete in E-Sports any longer. I did some scrims, and was asked to boot camp with some Cal-i team I can't remember, but I never took CS seriously and wasn't interested in competing. It was for fun.
Other quake players have: Xenon made a transition to CS early on, Immortal competed at the WCG 2000. I'm sure there are others as well.
CS is really not that difficult of a game. It's the team play aspect of the game that is the challenge. That's literally the hardest part about it: finding a good team and working on team coordination. Individually speaking, Quake is much harder to master. Just in my opinion based on my 20+ years of FPS experience.
At the end of the day in CS: There are a lot of talented players individually. The teams that are successful work together well, and know how to play to the strengths of their teammates. An individual player, regardless of skill, will be out-matched when confronted with players who are not only talented as individuals, but masters of team play.
Edited by K9-makaveli at 19:30 BST, 27 August 2015
I agree with everything you replied with, I just can't comprehend, knowing what you know, how you judge yourself to have been "an absolute beast" especially without playing competitively. Surely "an absolute beast" would be the star player for a star team. How does doing good in scrims make you such? It just seems incredibly pompous.
Well that's where we differ, I consider a "beast" the best of the best. But even by your definition you shouldn't consider yourself one, like you said you didn't compete. Unless you consider scrimming as such.
I'm sorry, I had moved on from E-Sports. It wasn't today and it was a lot more uncertain. I felt time devoted to job, school, and my future career took priority over future competitions and mastering a new game. (And that decision was the right one)
I had even turned down a free trip to London for Quake 3, just as an example of how serious I was about giving up E-Sport competitions. (Hosted by this very site) i.e - I could have been invited to the biggest CS tournament at that time, and I would have said "no thanks."
Scrims or not, I played with the people who did compete. If you want to imply that somehow I would have folded under the lights, we'll just have to agree to disagree on that one. (You may very well be right) And I guess we'll never really know either as I'm 36 years old today, lol.
Yes, your definition of a beast is FAR different than mine. You don't need to be on stage competing to be a beast at games. Believe it or not, there are really talented players who don't want to devote their time to E-Sports, they have careers and other aspirations. It's not a one-size fits all kind of pursuit. You really have to want to do it.
I just call the best by their name: The best.
Edited by K9-makaveli at 22:37 BST, 27 August 2015
"I was successful racing in F1, but never officially tried Nascar. Ran some laps with a Nascar team to try it out, had some good lap times, but never competed."
Your example implies the person never was a professional athlete of any kind. Poor example. I did make money after all.
Edited by K9-makaveli at 15:42 BST, 28 August 2015
Cool story. I didn't have admin on Jade Garden. (Did Jade Garden even have a CS server?) Fail? It's a bit difficult to kick players without admin rights. The only server I ever had in CS where I had admin rights was a server I rented, and I didn't play with the name makaveli. That was back in 1.5 CS.
Nice Anon post. Totally believable. Obvious troll is obvious?
Edited by K9-makaveli at 18:20 BST, 28 August 2015
how does it feel to be a 30 year old man that speaks unironically in memes?
you weren't even as good as the guys from hollow men, and they were a mid level pug & pub clan. you were a legitimately good quake player, why do you need to delude yourself about your cs achievements?
yes, there was a jade garden cs server. yes, you kicked me from the server. i remember this because you threw such a fit, i guess because you really thought you were good, and because this was around the time that you were throwing chairs around quake lans, so it kind of helped to cement my understanding of your character at the time.
i have no desire to 'troll'. it's just funny to see you here claiming that you were an absolute beast. you weren't.
The server I played on was House of Wang, with the name General Wang. I'm sorry to disappoint you. I know this, because I was renting it. I didn't really play anywhere else unless invited to a private game for a scrim. Usually as a result of running into guys on our server.
My friends were Captain Wang, Lt. Wang, Saving Private Wang, Major Wang, Private Wang, etc. - These people were all family and close friends. I didn't even play with K9 in CS, or with the name makaveli.
Don't know what to tell you. *shrug*
Edited by K9-makaveli at 00:32 BST, 29 August 2015
imo if a player is professional in any kind of game, they CAN get really good in others aswell if they only try, since it takes a certain mind to get real good at something which is transferable to other activities.
if there is no evidence of quake pros getting professional in CS and CS pros getting good in Quake its probably only because theres noone trying hard enough :p
that being said, i still think getting really good at quake still helps you more at playing/learning other FPS games than being really good at CS.
but it could only be me being biased D:
Just comes down to fun. Once you've got a hold of the movement in Quake it becomes really hard then to be confined within another set of rules. You can argue about which is harder, tracking with lg or controlling an ak spread but comparing the movement between the games is pointless. CS is also hugely based on who sees who first - if a good player gets the drop of you it is impossible to react. It's also a frustrating game sometimes that can reward terrible tactics or sheer luck. While those random elements are nullified at higher levels it just doesn't happen in Quake to anything like the same extent. Coming from a high level CS background and then falling in love with Quake I see skill and development being much more rewarding. In CS beyond a certain level the skill of the player comes as standard and it is all tactics and teamplay.
More than anything Quake is fun. It is undoubtedly fun to rocket jump around a map for no other reason than it feels fucking great.
Because Quake's talent-pool is very small, while Counter Strike's talent pool is huge.
So Counter Strike statistically have more and bigger overall talents. Even if overall it's easy to argue Counter Strike is a simpler game.
If the top Counter Strike players had serious motivation to shift all their training and dedication to Quake, it's easy to assume they would completely blow the actual Quake pros out of the water.
While when top Quake players try to shift to another game, they become nobodies, good players at best but not great or top, unless it's another quake clone or a game barely played by anybody like Shootmania or Painkiller.
For example, Cypher trying CS and Rapha trying Dota 2, they both achieved nothing.
This is the actual reason, although cs players moving to quake wouldn't be straightforward. They'd be great in CA, except duel would bore them to death.
Edited by jigglywiggly at 09:16 BST, 5 September 2015
The only difference is that when you talk about really old games, it's usually some hardcore fans who still play (but still plenty of bads), but its still more likely that you would run into killsen on a CA server in QL than playing vs f0rest in CSGO.
I've seen pros in CS that when asked what they would play if CS died they say something like "nothing, I'm not really into gaming, I only like playing in tournaments with my team in CS and thats it, I would quit gaming if I couldn't play competitive CS anymore"
I'm pretty sure most pros are really just into the competitive aspects of the game, which probably also is the reason you don't find pro players from the big titles like CS trying to go pro in dead, or almost dead games like quake, battlefield or whatever. But at the same time you might find players coming from games where the competitive scene is pretty much dead trying new games because all they really wanna do is play competitively.
I'm sure the people with an actual talent for FPS games could become good in any FPS games if they put down the hours that all pros have in their game of choice. Cypher has been playing different quake versions since he was a little teenager, the whole fnatic lineup has been playing different cs versions since they where little teenagers.
But the TLDR is basically that most players are shit and it doesn't matter what game they came from. Some learn faster than others and some will probably remain shit to average forever.
I personally dont classify CS:GO as an fps, I mean its obviously a first erson game with guns but there's a bunch of different skills totally different to any other fps. Like generally, being good at quake makes you automatically good at most other fps's because it's basically has the core elements of everyone. In CS you have to control your aim with your movement which is basically unique to CS. There's also the inaccuracies and spread of every weapon making it more a game of chance than a game of skill like quake is. The economics, knowing when to buy or not is also something different. The movement has been purposely made to be sluggish and awkward so you cant abuse bunny hopping etc.
So going into CS for the first time as a quaker can be frustrating as it feels like a different genre than fps.
From my experience I remember when CS:Source came out and Croatians like redemz, pay, god, xenon + some others who were pretty much the best of their country in Quake and played in all nations cup and I played with some of them in early broken CTF days, switched to CS:Source for some time and were quite successful.
Most of them played for the nations team in that game as well as far as I can remember, but since they always stayed together as a team as well, no one really ended up in a team with an established name.
But of course it depends on your definition of successful. Mine is that you can play (keep up) at the highest level in a game, even though not being the best.
Overall I think it depends on how much a game can support the nature of your playing style. Where as Quake allows for play styles that are more to one side of the spectrum, like aggressiveness, defensive, control, item/stacked. In CS I think it requires you to be more all rounded in the respective skill sets required and in the end need to make it work well with five excellent all rounded players who also fit well with each other.
To keep it recent you can compare TDM teams like Meltdown, Averages and 102.
- Meltdown is imo a team of four excellent all round players that understand how to work with each other, but they don't really have to excel in having flawless team play.
- Averagers have a team with players with mixed play styles, but when practicing towards team play, they can complement each other. Having one of them run into a situation that might look hopeless, can just be that risk to throw off the opponent and turn games around.
- 102 for me is similar to how I see single country teams. Even if they are not all evenly skilled, they somehow have a feel for each other and know what they are capable off. It just works. Similar to how I considered one country teams like FOE, aAa, eoe. They exploited the strength/connection that by 'nature' all their players had and used it as an advantage over the other.
To come back to CS, from what I have seen in streams and tournaments, I just don't see teams that lean towards one side of the skill spectrum to be successful in a game like CS, you need to have five all round players in each aspect of the game.
Where as in Quake you can fit one sided players in a team and it can have huge potential if other players complement each other. That's also the reason I have always considered multinational teams to be more diverse and have an edge over single nation teams.
I think that's because there is no such thing as "one side of the skill spectrum" in Quake in the way what you could translate into CS:GO terms. As I see it, you are describing strategies and tactics and not skills.