in which i describe training_aim_csgo and discuss some of the mechanical aspects of aiming that i have been thinking about
for those who don't want to sit through the video: this map allows you to practice aim with most weapons in the game. there are targets of configurable sizes that pop into and out of existence that can be set to move with different behaviors, and a scoreboard over the target field shows your accuracy for easy reference. the accuracy is reset each time the targets reset.
i'm wondering: is this possible for ql? this would be a great training feature for players of any skill level, and imo a very high quality addition to ql resources. my map making experience is very basic, though, so i'm not sure what radiant can do.
i would love to see something like this implemented in ql. scoreboards would actually make it a great 'single player' addition to the game.
i guess the best way to find out is to download qeradiant and try...but there are a few guys who are a lot better qualified to do something like this, and in a much better position to actually get the map into ql.
for those who don't want to sit through the video: this map allows you to practice aim with most weapons in the game. there are targets of configurable sizes that pop into and out of existence that can be set to move with different behaviors, and a scoreboard over the target field shows your accuracy for easy reference. the accuracy is reset each time the targets reset.
i'm wondering: is this possible for ql? this would be a great training feature for players of any skill level, and imo a very high quality addition to ql resources. my map making experience is very basic, though, so i'm not sure what radiant can do.
i would love to see something like this implemented in ql. scoreboards would actually make it a great 'single player' addition to the game.
i guess the best way to find out is to download qeradiant and try...but there are a few guys who are a lot better qualified to do something like this, and in a much better position to actually get the map into ql.
Edited by brandan at 22:00 GMT, 9 January 2015 - 10806 Hits
this things is similar for warmup with bots in ql but little bit modified. but still not comparable with real practis