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skint
skint
Posts: 11825
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Journal
Friendly Tank (27 comments)
( Journal: OT)
Posted by skint @ 18:40 BST, 31 July 2014 - iMsg
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5084 Hits
31%

<< Comment #1 @ 19:15 BST, 31 July 2014 >>
(Link, Reply)
By England CMSS 
meh
<< Comment #2 @ 21:08 BST, 31 July 2014 >>
(Link, Reply)
By Brazil _agu 
is this in Gaza?
<< Comment #3 @ 21:20 BST, 31 July 2014 >>
(Link, Reply)
By cooller skint  - Reply to #2
Syria
<< Comment #4 @ 21:31 BST, 31 July 2014 >>
(Link, Reply)
By Brazil _agu  - Reply to #3
https://www.facebook.com/photo.php?v=516183671794761
<< Comment #5 @ 23:27 BST, 31 July 2014 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #3
u syrious?
<< Comment #10 @ 01:56 BST, 2 August 2014 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #5
Sir ya, sir!
Edited by FlashSoul at 01:57 BST, 2 August 2014
<< Comment #6 @ 01:52 BST, 1 August 2014 >>
(Link, Reply)
By Sweden Laim  - Reply to #2
It says Syria Jul-2014 in the video. So yes, it's Norway.
<< Comment #8 @ 01:56 BST, 1 August 2014 >>
(Link, Reply)
By Brazil _agu  - Reply to #6
sorry i did look for the update of the video but i guessed i haven't paid attention to that. No it was in Skåne.
<< Comment #7 @ 01:55 BST, 1 August 2014 >>
(Link, Reply)
By Sweden Laim 
While we are at it: https://www.youtube.com/watch?v=ocjshAk3dJk
8%
<< Comment #9 @ 10:56 BST, 1 August 2014 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire 
This is basically an analogy for _EVERY_ premade cs:gtfo game I've played this year (200+ hours?), happens every time, roles are as following and quotes are verbatim from ts/in-game text:

Zack (aka Ziggypoptastic/Rageq3: Scottish dude who cast(ed) CPM events with me), ASD ( aids, mute Estonian from instagib), Kyto (Finnrailer mit der AWP), and I can even picture hearing the voices while watching the video, it burned into my memory at this stage):

Zack does something retarded*
Me: Tupoy pidoras WHY YOU FUCK IN BRAIN???
Aids: HAHAHA E- MOZG CANNOT INTO CS GO BACK TO SHOOTING BFG IN CORNER
(kyto stays silent cos mildly high)

and we never have a stable 5th at any given time but if it's funnyb then funnyb remains totally oblivious to the whole situation cos not on ts3 anyway cos sexting on skype which is a breach of some sort of International Broheim Accord but we let him anyway cos it's funnyb so he has some leeway when it comes to being a cunt <3

* If roles are reversed and I do something retarded, Zack's line to me is "CRAZY DICKFACE WHY YOU DO THIS???"
Edited by ShadyVoltaire at 10:57 BST, 1 August 2014
<< Comment #14 @ 11:40 BST, 4 August 2014 >>
(Link, Reply)
By Lithuania son1dow  - Reply to #9
Trim shit down, apply it where relevant. Otherwise it's I don't know, p0rt-talk.
<< Comment #15 @ 15:58 BST, 4 August 2014 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #14
i sory men here summary:

Paragraph 1: *tank fuck up reminds me of playing cs with friends*

Paragraph 2: pre-amble which lists said friends

Paragraph 3: quotes mid-game dialogue

And paragraph 4 basically bitches at funnyb.

Meanwhile, have some of the q43a changelog:



- gameTypes :

normal : dm, tdm, tourney, ctf, arena ctf, deadzone ganetypes

and new MP gametypes :

gameType Reactor : like UT onslaught. kill a reactor. with team health regen in proximity to own reactor. with reactor health regen too. 2 team points everytime reactor health reactors <=25% of maxHealth.

gameType Last Man Standing : set amount of respawns/lives alowed, when all used up. player is forced as a spectator with or without server allowing them. until the next game starts. which is whenever only 1 player has respawns remaining, need to use si_useready

gameType Invisibility : standard deathmatch. with infinate invisibility, bind impulse_50 to flick on/off

gameType Duel :

>if si_maxplayers is set to 2, bing impulse_26 to conced a match
>more air move allowed
>timelimit games only

- single/multiplayer game modes :

Adds : manual weapon zoom. use forward/back buttons to zoom in and out
Adds : projectile flares, default : charged blaster
Adds : projectile tripbombs, default : grenade launcher
Adds : flamethrowers, default : gev
Adds : guide projectiles from projectile point of view with own hud, default : nalpalm gun
Adds : playerview bloodsplashes/sprays
Adds : weapons can have a pre muzzle flash effect that plays when weapon is idle
Adds : vehicle positions can be set to thirdperson view within def file
Adds : 3rd person death when player is dead
Adds : full headshots : mp announcer will play sound announce_headshot
Adds : bind _impulse23 to toggle invisibility in sp and mp gametype invisibility
Adds : new machinegun fire sound
Adds : material specific footstep sounds, for most materialTypes : concrete, hollowmetal, snow etc
Adds : full usuable water with func_liquid, with colorization of projectiles going into and exiting liquid pools
Adds : projectile charge before weapon discharge to all weapons, add key "chargetime" to the projectiles entitydef /n seconds, default weapon charged projectiles :

alternative blaster = flare 1.6 seconds
alternative grenade launcher = tripbomb 2.6 seconds
alternative nalpalm = guide projectile from POV 1.4 seconds

- singleplayer game mode :

Adds : team ai will stay a set distance from you when in attack mode
Adds : ai deaths will be random animations. or burst into fire if cvar g_burnholysin = 1
Adds : random voice taunts from self to strogg
Adds : view from ai killer with pm_aideathview, with each model having its own hud/gui to view from when player is dead
Adds : operating system clock to the top right corner of the ingame hud
Adds : full usable game pause binding _impulse25
Adds : map list to main menu/single player

- multiplayer game mode :

Adds : 100% new netcode thats specific to dedicated/listen servers, and clients, which gives you lower cpu usage on both servers and clients
Adds : 3 new gametypes : reactor, last man standing, invisibility
Adds : server side : full respawnable free for all and team vehicles , should allow multiple passenger positions, with each position using its own seperate hud
Adds : server side : all players view frag leader when game ends
Adds : server side : all players view winning team base when game ends in team games
Adds : multiple new ways of starting games, standard warm up/ready up, force ready up with countdown, use a timed warmup cowntdown
Adds : instaGib enabled using cvar si_instaGib
Adds : new god powerup : max health/armour, run faster, jump higher, and immortality
Adds : extra player models
Adds : server side : sfx groundshake/nightemare etc effects
Adds : server side : full flashlights for weapons/vehicles using models and on/off button and weapon animation
Adds : server side : guided/projectile point of view guideded projectiles
Adds : client side : model specific lipsynced voice taunts for each player model

key bind _impulse_60-64 to play mp voice taunts 1->5

Adds : hud ammo clipsizes for all weapons that use them
Adds : 25secs warning beep to mp game time limit hit
Adds : custom damage sets for mp games, all damagedef are read from 1 file, and set in server config using si_damageset
Adds : si_rmapCycle to randomize server map list, without having to setup a si_mapCycle .scriptcfg file
Adds : player in/out teleport sounds
Adds : player model specific arm skins and model set in the models entitydef
Adds : end of games will now show "next match begins in [si_gameReviewPause]" on the game review pause summary/score screen
Adds : dodge jumping :

bind _impulse41 to strafe jump left
bind _impulse42 to strafe jump right

Adds : strafe jumping/bunny hopping
Adds : new custom hud template, to use ingame drop the console on the mainmenu and type : g_customhud guis/custom_hud.gui
Adds : projectile teleporting for rockets/grenades/blaster/dmg
Adds : all new ingame MP menu [press ESC]
Adds : domination time to non team games [ when in lead, times in seconds is added to domination time ]
Adds : team domination time to MP team games [ when in lead, times in seconds is added to domination time ]
Adds : MP game pause, only on listenservers, dedicated server uses its own game time and frame number and is in the engine : cmd : bind p _impulse25, and press p to pause game

Changes : ctf flag is now invisible if carrier player has invisibility
Changes : ctf flag resets to base if player dies ontside of the arena
Changes : si_drop powerups/weapons now work
Changes : server side : railgun color/team hitscan tints, that always work
Changes : all the main si_settings will now show on othe ingame mpgame server info screen with enabled/disabled instead of 1 or 0
Changes : invisibility powerup model, now smaller and better looking
Changes : CTF flag, now has invisibility skin applied when carrier has invisibility powerup, and not made hidden
Changes : powerup pickups, player can now only pickup 1 powerup at a time
Changes : all projectile effects are now 100% clientside saving few more bytes of bandwidth
Changes : powerup pickups, player can now only pickup 1 powerup at a time

removes server config cvars si_useReady/si_warmup/si_useCountdown : replaces them with cvar si_preGame //0-start game,1-use ready,2-use warmup,3-use countdown

- func_liquid

allows for full swimmable liquid using func_liquid to be added to both SP and MP maps, with full colorization of projectile and effects that pass through liquid
Edited by ShadyVoltaire at 15:58 BST, 4 August 2014
<< Comment #16 @ 16:10 BST, 4 August 2014 >>
(Link, Reply)
By Lithuania son1dow  - Reply to #15
You were supposed to go one way or the other! Fuck it, there's just no way with you kids.
<< Comment #19 @ 19:11 BST, 4 August 2014 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #16
Yea it's called coding your Militia and playing it too)

Anyways back on topic: u fucking wot m8 compare me to p0rt say it to my face bludd ill kick FUCK out of you
<< Comment #20 @ 19:14 BST, 4 August 2014 >>
(Link, Reply)
By Lithuania son1dow  - Reply to #19
gl kicking me, i'd never join militia server
<< Comment #21 @ 19:29 BST, 4 August 2014 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #20
that's it GIVE ME UR ADDRESS
<< Comment #22 @ 19:48 BST, 4 August 2014 >>
(Link, Reply)
By Lithuania son1dow  - Reply to #21
dude I said I'm not in any server
<< Comment #25 @ 20:54 BST, 4 August 2014 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #22
Dear son1dow,

I hereby would like to extend a challenge for one-versus one, MMA-like deathmatch competition, in real life.

Sincerely yours,

Shady "haveyoutriedMilitia?" Voltaire
<< Comment #26 @ 20:55 BST, 4 August 2014 >>
(Link, Reply)
By Lithuania son1dow  - Reply to #25
oh lol, do you actually mean outside

I could consider a similar styled game with oculus rift when it comes out
<< Comment #27 @ 21:03 BST, 4 August 2014 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #26
Latest point release of q43a is Occulus Rift SDK 2.0-compliant.

GIVE ME YOUR IP ADDRESS I'LL VIRTUALLY REAL THE FUCK OUT OF YOU.
<< Comment #17 @ 16:12 BST, 4 August 2014 >>
(Link, Reply)
By Portugal ProT  - Reply to #15
- Took too long to dodge the subject of the previous post and to immediately proceed to shamelessly sell the mod;
- Forgot to add link to q43a: http://www.moddb.com/mods/q43a/downloads;
- Did not stress enough the fact that the mod introduces support for swimmable liquids that's missing in the original Q4 code;
- Did not use enough cryptic language;
- Did not swear enough;
+ Exhaustive detailing of latest developments.

p0rt impersonation evaluation: 4/10
<< Comment #18 @ 19:10 BST, 4 August 2014 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #17
I didnt even try :c just googled for q43a and straight copy+pasted shit from moddb :c

Here's a more credible attempt though)

http://www.esreality.com/post/2089205/#pid2089205
<< Comment #23 @ 20:19 BST, 4 August 2014 >>
(Link, Reply)
By Portugal ProT  - Reply to #18
;)
<< Comment #11 @ 14:25 BST, 2 August 2014 >>
(Link, Reply)
By QLcz Frazer 
I hear TANK on Quake forum, I think this:
Edited by Lolzy at 14:26 BST, 2 August 2014
2%
<< Comment #12 @ 19:28 BST, 2 August 2014 >>
(Link, Reply)
By SC_Zerg [mash] 
cute
<< Comment #13 @ 05:22 BST, 4 August 2014 >>
(Link, Reply)
By Brazil _agu 
https://www.youtube.com/watch?v=x_89139WKho

skint what do you think about this war in Gaza lines?
<< Comment #24 @ 20:35 BST, 4 August 2014 >>
(Link, Reply)
By Brazil _agu 
http://thegreateststorynevertold.tv/

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