http://www.rockpapershotgun.com/2014/05/16/un...interview/
i didn't read it, but it looks long, so it's probably great.
i didn't read it, but it looks long, so it's probably great.
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Polge: We’re looking a lot to our community to tell us how and why to evolve. We’ll also be providing ideas. Matchmaking for example, Unreal Tournament’s basically all about browsing and picking which servers you want to play on. And we still feel like that’s a valuable way to go find matches. We’re sad that a lot of games don’t do that any more because going and finding the server where you like to hang out, where you know you’re friends are going to come and hang out, there’s always a good match, there’s no [trolling or griefing], that server works and you like those guys. That’s really great.
But at the same time there’s lot of cool things that people do now with parties and grouping your friends and finding a match, and different ways to find a match. We need to come up with a synergy of those approaches that really provides the best of all the approaches, and lets people find matches where they want. I’m sure we’ll have a traditional set of browsers that works exactly like it did in the past. But we want to make sure that we do a good job of getting people into the game they want to play.