Kinda reminds me how retarded our video games are. All the FPS have low jump height and its like you have no arms to grab the edge of a wall/box etc -_-
Well yeah for Quake i agree, but games like CS L4D etc that are supposed to be somewhat realistic it's stupid. I know tho why it's still the case in 2014. Cuz it's easier to make games/maps if the players jump height is low.
btw Uriel has wings, Yuriko has propelled rollers, Anarki has overcraft skateboards and shits they should be able to make more than a 0.5 meter jump :p joking.
Well, I think there are several problems with the game. Wallrunning happens automatically. All you have to do is jump in direction of a wall and it happens. That means if you are trying to flee from a mech or else you may grab a lot of edges that you really don't want to clim, because that will slow you down, making you a freekill. The old Splinter Cell games Spies VS Mercs had that problem too. It could be easily fixed if by holding Crouch such thing wouldn't happen.
And the gameplay design of Titanfall is very contradictory. The game encourages you to move all over the place (parkour), but it also requires you to use ADS (aim down sight) to aim properly at targets, but that slows you down significantly, but when you jum everything is fine lol. It's just very awkward.
So many bots, it takes a while to fight enemy players.
Mechs (Titans) aren't all that fun to play with. They are more like a Killstreak.
Edited by Tidal Blast at 19:20 GMT, 19 February 2014