Posted by brandan @ 03:51 GMT, 23 January 2014 - iMsg
one person is 'it'. players get to hide while 'it' player has no vision and counts to a number. when player reaches the number, he tries to find the hidden players. score is based on how many caught, time, whatever. it's great.
We used to play this in Q3, with hook so you can find better hiding spots. Thing is, there are still not enough of them, so it would get predictable very fast, and you need endless amount of custom maps to keep it interesting over a long period of time. Now, that's not so easy in QL, since community can't add maps by themselves only create them then hope they get added.
theres so many possibilitys for fun modes that focus just on movement, and a couple of years ago a coder would have the motivation to make it happen as there would be a realistic chance that people will play it. now we can just wait, whine and see how nothing happens.