
Edited by wn at 17:45 GMT, 2 January 2014 - 45141 Hits
1) you had your isolated fight with the guy, so you can guess precisely from the damage you did.This has some limits, in precision and applicability, and often you simply have to make a wild guess. I find myself using rail quite often at the end of a match, even if mg would do the trick.
2) He is low hp and you hear one of health-based pain sound (requires you to damage him once)
3) A team mate writes you in team chat / tells you in ts
I don't think I've ever even seen a top-tier pro track RA, MH, and both YAs for a full 10-minute match. Ever.The goal of a duel is to score most frags not to eat most pickups. Trying to pick up all items is almost never a good strategy. Even trying to keep track of too many of them in some situations can be disadvantageous when you can find a better use for your mental resources.
think of CA as a right-brain activity. It's like painting, driving, cooking, etc. You develop some automation, some intuition, and go for it. You can do it at 3AM, half-drunk or high, and you can still enter the flow and and perform decently. You can play CA for hours, in a sort of trance, enjoying the feel of flying around the world using your hands.
For most players, duel is not like this. You still have the mechanics of quake underneath, for which you don't have to actively think, but there is a lot of cognitive processing going on, mostly related to planning what to do, remembering items, checking all the little things like ammo count, etc. This is much closer to numbers, reasoning, and logic, and can take quite some effort.
I guess not everyone is an experienced CA player though, gj with the article.