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New QL thread
Forums > Quake Live Forum
wtf? (31 comments)
( Forum: QL)
Posted by frs @ 15:05 BST, 22 April 2011 - iMsg
http://www.youtube.com/watch?v=Zg9TnbbdboY
4377 Hits
6%

<< prev QL thread || next QL thread >>


<< Comment #1 @ 15:22 BST, 22 April 2011 >>
(Link, Reply)
By Hungary burgonya 
the grenade bounced off the enemy model and (presumably) you died shortly afterwards, looks obvious to me
Edited by burgonya at 16:41 BST, 22 April 2011
<< Comment #2 @ 15:23 BST, 22 April 2011 >>
(Link, Reply)
By Quake 4 oneroomdisco 
LOL wow.
<< Comment #3 @ 15:23 BST, 22 April 2011 >>
(Link, Reply)
By Poland mefajpE^ 
proZaC
<< Comment #23 @ 21:51 BST, 22 April 2011 >>
(Link, Reply)
By France Anonymous (90.35.97.253)  - Reply to #3
THIS !
<< Comment #4 @ 15:42 BST, 22 April 2011 >>
(Link, Reply)
By rah GreenMeanie 
0:18
<< Comment #5 @ 16:01 BST, 22 April 2011 >>
(Link, Reply)
By QW tbone 
lol
<< Comment #6 @ 16:04 BST, 22 April 2011 >>
(Link, Reply)
By Quake annihiluzz 
this movie changed my life
1%
<< Comment #10 @ 16:37 BST, 22 April 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #6
:D
<< Comment #7 @ 16:14 BST, 22 April 2011 >>
(Link, Reply)
By DoublePlus matuka 
Proof indeed, that Quake Live is actually shit!
<< Comment #8 @ 16:31 BST, 22 April 2011 >>
(Link, Reply)
By USA_UK Jamerio 
Its a SyncError.
<< Comment #9 @ 16:35 BST, 22 April 2011 >>
(Link, Reply)
By Netherlands visje 
Would this be the same shit as the rail throughs?
<< Comment #12 @ 17:23 BST, 22 April 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #9
not even close
<< Comment #14 @ 17:50 BST, 22 April 2011 >>
(Link, Reply)
By Netherlands visje  - Reply to #12
but far?
<< Comment #15 @ 17:52 BST, 22 April 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #14
very far
<< Comment #17 @ 18:42 BST, 22 April 2011 >>
(Link, Reply)
By Netherlands visje  - Reply to #15
how do you know
<< Comment #19 @ 18:50 BST, 22 April 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #17
because thru-rails have to do with either hitbox sizes relative to the model, or the netcode (the hitbox trailing behind the model).

this is a nade bouncing off a dude, which means it hit (which is already completely different), but didnt register as a hit on the model, but instead a normal surface.

even if they have to do with the netcode (i dont know if the nade does), they arent "the same" thing. theyre barely similar.
Edited by KittenIgnition at 18:50 BST, 22 April 2011
<< Comment #22 @ 20:20 BST, 22 April 2011 >>
(Link, Reply)
By Netherlands visje  - Reply to #19
You are right, unless the grenade did not bounce off in the other player his pov,
<< Comment #24 @ 22:14 BST, 22 April 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #22
umm... what?

if this was captured from the demo, then its accurate. if its his pov, its slightly inaccurate, but i dont think its possible for the client to be _THAT_ wrong.

ive seen stuff like this before though. its a bug, and it did bounce off of the other player.
<< Comment #26 @ 22:52 BST, 22 April 2011 >>
(Link, Reply)
By QW faerie_  - Reply to #24
could also be a server that's been up for way too long, grenades are hilarious on those ( slomo yet 12 fps curves and shit )
<< Comment #11 @ 17:09 BST, 22 April 2011 >>
(Link, Reply)
By Nepal uNhoLeee 
quake live now featuring reversals and parry. Just wait for the level 3 attacks.
<< Comment #13 @ 17:43 BST, 22 April 2011 >>
(Link, Reply)
By Portugal u3a6 
someone replace that nade with a troll face PLEASE! something similar hapenned to me, i was in warmup with a mate, and he went afk, so i shooted some nades against him and one of them got stuck between the model and the wall. Would be awessome if the nade bounced of the enemy model and caused a suicide :>
<< Comment #16 @ 17:59 BST, 22 April 2011 >>
(Link, Reply)
By United Kingdom ZeritoN 
Edited by ZeritoN at 17:59 BST, 22 April 2011
<< Comment #18 @ 18:47 BST, 22 April 2011 >>
(Link, Reply)
By Scotland Something 
That is really weird, possibly something to do with the original square box that remains for collision detection?
<< Comment #20 @ 19:15 BST, 22 April 2011 >>
(Link, Reply)
By Portugal u3a6  - Reply to #18
that would have been such an amazing fail, i dont think they can fail that hard...
<< Comment #21 @ 19:39 BST, 22 April 2011 >>
(Link, Reply)
By Austria zuphrin  - Reply to #18
if that was the case, it would happen way more often though i think
<< Comment #25 @ 22:22 BST, 22 April 2011 >>
(Link, Reply)
By lightninggun fragv 
wtf, did he just kick it back or wat...

dat nade.
<< Comment #27 @ 23:04 BST, 22 April 2011 >>
(Link, Reply)
By boatclub palatka 
i just spawn RA at aero without picking it up :|
<< Comment #30 @ 15:48 BST, 23 April 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #27
wish it would always be that way
<< Comment #28 @ 14:49 BST, 23 April 2011 >>
(Link, Reply)
By United States of America Lorfa 
Weird anomaly. I wonder how often it actually happens? Is this a one in a million? Never had it happen to me and never seen it happen before.
<< Comment #29 @ 15:19 BST, 23 April 2011 >>
(Link, Reply)
By l0wfly funnyb  - Reply to #28
happened to me in tdm yesterday, the grenade didnt flip away like this, but it lost all velocity and just dropped down behind the player. not sure how this can happen, super weird
<< Comment #31 @ 19:40 BST, 23 April 2011 >>
(Link, Reply)
By anonymous Anonymous (96.47.147.34) 
another satisfied customer
http://www.quakelive.com/forum/showthread.php...amage-spam

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