
well, could it simply be that the bandwidth cost, each time they would modify and test any gameplay change, would be too important in the distance ; iirc they have to upload the entire .pk3, which muliplied by the number of players could be cost heavy bandwidth-wise for a game that doesn't create any income so far
if so, then they should code a way to make incremental updates to .pk3, instead of uploading the entire map each time, to save bandwidth, right ? (didn't the hire arqon the super -and controversial- coder ?)
appropriate icon cause it's a failure too
Edited by wata at 16:36 BST, 26 April 2010 - 3853 Hits