The Global Gaming League is here to announce the start of our new GGL Open Duel League for Quake Live! The placement tournament will be held on Sunday, April 25th and will be an all day event. It will be held to determine the seeds for the upcoming GGL Open Duel League, which will take place over a period of 8 weeks. QuakeLive TV will be providing coverage of the placement tournament over the course of the day.
Sign-ups for the GGL Open Duel League will be closed at 02:00 BST, 23 April 2010. Reminder to all competitors to sign up before then! Please keep in mind that anyone who registers for the tournament will be expected to be available at 18:00 BST, 25 April 2010.
Anyone who is competing in the GGL Open Duel League will be asked to idle in
#GGL-Duel. For the competitors who signed up, you will be allowed to request servers in order to get ready for the tournament. The league coordinators will be GGL-zamN and GGL-ckkz, with GGL-superjake helping throughout the day. If you have any questions you can contact us through our irc channels on either GameSurge or QuakeNet. The rules and map pool have been listed below. For more fun tournaments, competitive gameplay, and exciting events not only for Quake Live but for the most popular games throughout the gaming community, check out
GGL.com.
- This tourney will be the standard best of 3 maps. Each person picks a map, the person with the higher ping has thechoice to pick the first map.
- The Tiebreaker map (if needed) will be decided by an agreement. If both parties can not agree to a map then the person who lost the last game picks the Tiebreaker map.
- Players pings must be within an average of 30 ms of eachother. If possible, contact your upcoming opponent early and please check which server location would be best.
- The only spectators allowed on the server during a match are GGL admins and QLTV.
- Each player must make a demo for every map. That way if someone is accused of cheating a GGL admin can simply watch the demo and make a conclusion. If a demo is requested by the accused and one cannot be supplied, this can qualify as a forfeit loss for the accused.
- Each player must take screenshots at the end of each map to verify scores. Report maps and scores right away after you complete your matches to make sure the information added is correct.
- If a player is caught cheating he/she will be banned from any future GGL competitions. There is a zero tolerance policy when it comes to cheating within the GGL.
- Players must provide some sort of proof (picture, video, match replay, accused player not making a demo etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts, contact an Admin immediately. Choosing to continue to play the match may render the dispute invalid.
- qzdm6
- tourney4
- tourney7
- qzdm13
- tourney9
- ztntourney1
Links:
Sign-up,
#GGL-Duel