
By the end of 1999, after blowing several publicly proclaimed release dates, Duke Nukem Forever was nowhere near completion. Half the weapons were still just sketches, and when a new version of the Unreal engine was announced — one designed for live, multiplayer online battles — once again Broussard opted to upgrade.
The full article can be read on their website.
- Attached Misc File: 73276-3d_realms_goodbye.jpg (3 Jan 2010, 103KB, 894 downloads)
Edited by Badb0y at 16:12 GMT, 3 January 2010 - 14790 Hits