
I fixed the MG damage falloff using a 4-piece piecewise function which I pray I will never need to repeat. I am assuming our combatant is at equal height with his opponent and is aiming at the center of the hitbox.
Interesting to note, the Q3 shotgun had a square spread. This made calculations much easier.
http://i46.tinypic.com/13zbq06.png
Edited by iNkind at 03:30 GMT, 12 December 2009 - 3953 Hits