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Quake 3 Forum
Monotonic
(
21 comments
)
( Forum: Q3)
Posted by
xgo
@ 11:56 BST, 20 September 2008 -
iMsg
How to get q3 monotonic looking as possible, r_picmic 16 and stuff???
Even more then this
5246 Hits
<< prev Q3 thread
||
next Q3 thread >>
<<
Comment #1 @ 13:00 BST, 20 September 2008
>>
(
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)
By
langley
seta r_mode "4"
seta r_gamma "1"
seta r_picmip "15"
seta r_fastsky "1"
seta r_intensity "1.2"
seta r_vertexlight "1"
seta r_subdivisions "1"
seta r_dynamiclight "0"
seta r_overbrightbits "1"
seta r_displayrefresh "120"
seta r_mapoverbrightbits "1"
?
<<
Comment #2 @ 13:15 BST, 20 September 2008
>>
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By
riske_of_h8
- Reply to
#1
r_lodbias 2
if i remember correctly
<<
Comment #3 @ 13:35 BST, 20 September 2008
>>
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By
xgo
oh and r_vertexlight must me "0", cuz of q3mme
<<
Comment #4 @ 13:56 BST, 20 September 2008
>>
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By
xgo
seta r_fullbright 1 does the thing :)
<<
Comment #5 @ 12:14 BST, 21 September 2008
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By
Liam
Try lowering r_intensity.
<<
Comment #6 @ 12:18 BST, 21 September 2008
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By
drago.
r_texturemode gl_nearest I THINK
<<
Comment #7 @ 14:36 BST, 21 September 2008
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By
riske_of_h8
- Reply to
#6
gl_NEAREST_MIPMAP_NEAREST or something like that, not sure if just nearest does the same thing.
<<
Comment #8 @ 18:02 BST, 22 September 2008
>>
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By
browser
try r_overbrightbits 20 and above
<<
Comment #9 @ 18:42 BST, 22 September 2008
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By
Terifire
Turn off your monitor, as monotone as it gets.
<<
Comment #10 @ 10:24 BST, 23 September 2008
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By
ashr
use a bitrate of 2 or something :P
<<
Comment #12 @ 12:12 BST, 23 September 2008
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Link
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By
xgo
- Reply to
#10
cvar?
<<
Comment #18 @ 16:54 BST, 23 September 2008
>>
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Link
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By
ashr
- Reply to
#12
/vdub_rate 2
<<
Comment #19 @ 17:17 BST, 23 September 2008
>>
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Link
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By
xgo
- Reply to
#18
cvar not in q3mme
<<
Comment #20 @ 17:38 BST, 23 September 2008
>>
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By
ashr
- Reply to
#19
TO THE CANABISPHONE
<<
Comment #21 @ 19:38 BST, 23 September 2008
>>
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By
xgo
- Reply to
#20
;)
<<
Comment #11 @ 11:21 BST, 23 September 2008
>>
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By
becks
replace all textures with black ones and send a copy to your opponent
<<
Comment #13 @ 12:13 BST, 23 September 2008
>>
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By
xgo
- Reply to
#11
this is ment for movie, to get the compression bestens
with monotonic wals compression is better
<<
Comment #14 @ 12:18 BST, 23 September 2008
>>
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By
becks
- Reply to
#13
if it's a movie you have should no problem replacing the textures and plying the demos (did it for mine once and rtcw is build on the q3 engine)
so just select any color you like ;)
Personally I find to much monochrome too boring for the viewer, but it's your choice.
Damn now my attempted troll might actually be helpful :´((
<<
Comment #15 @ 16:42 BST, 23 September 2008
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By
xgo
- Reply to
#14
would be a lot of work to replace textures for all the maps ;P
<<
Comment #16 @ 16:47 BST, 23 September 2008
>>
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By
becks
- Reply to
#15
I have no idea how many there really are. but there aren't that many different sizes, so just unpack the folder order by resolution, and then it's just open, c&p, save, repeat.
I'd guess without the unpacking / repacking about two hours?
Edited by becks at 16:47 BST, 23 September 2008
<<
Comment #17 @ 16:51 BST, 23 September 2008
>>
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By
xgo
- Reply to
#16
there are to many q3 maps ;)
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