CPMA, Movement at 125 FPS in OSP: 65% (147)
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CPMA, Movement at 85 FPS in OSP: 20% (44)
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OSP, Physics constants vary with FPS: 15% (34)
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There are three choices, all of which have been described in the following thread and subsequent discussion:
* Bugged movement: variable jump height depending on FPS.
* Debugged movement: Consistent jump height set at what you get with 85FPS in BASEQ3 (56units).
* Debugged movement w/ increased jump height: Consistent jump height set at what you get with 125FPS in BASEQ3 (64 units).
Edited by Nicky at 04:29 GMT, 4 January 2008 - 57859 Hits