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100 bullets in TDM (98 comments)
Posted by Vhite @ 18:00 BST, 6 June 2011 - iMsg
Who on Earth just did that.
Turn it back to 50, please.
Edited by xou at 16:26 BST, 7 June 2011 - 21569 Hits
* N U K E D * (5 comments)
Posted by Nuked User @ 19:54 BST, 15 April 2011 - iMsg
* N U K E D *

ARMORS SHOULD ABSORB 75 % DAMAGE (8 comments)
Posted by Vhite @ 13:49 BST, 3 April 2011 - iMsg
A little change from 66 % to 75 % damage absorbtion would make all the armors a little bit more important than they are now.

Discuss.
4801 Hits
Shotgun in TDM is now useless (136 comments)
Posted by Vhite @ 00:37 GMT, 5 February 2011 - iMsg
Should be the same as in other modes - 20x5 with that wider spread is fine.
44346 Hits
machinegun, shotgun, quad, armors (37 comments)
Posted by Vhite @ 12:51 GMT, 1 February 2011 - iMsg
-shotgun should be 20x5 with wider static spread :)

-the QD should be again 4x (QUAD damage - get it?)

-machinegun is so precise, it should deal only 4 damage per bullet

-armors aren't as strong as they should be, imo slightly better could be 75% armor loss to 25% health loss system than 2/3 to 1/3 as it is now

http://www.quakelive.com/forum/showthread.php...uad-armors
Edited by Vhite at 14:06 GMT, 1 February 2011 - 8656 Hits
cg_playerlean (40 comments)
Posted by Vhite @ 21:48 BST, 6 September 2010 - iMsg
Seriously what is this?
26037 Hits
how many cm's to make a 360° turn? (117 comments)
Posted by Vhite @ 19:47 BST, 24 May 2010 - iMsg
How many cm's does it take to you to make a 360?
34555 Hits
6 new maps in 6 weeks part 2 (55 comments)
Posted by Vhite @ 15:57 BST, 11 May 2010 - iMsg
Like the last year, I guess that QL dev team is going to introduce us their "6 new maps in 6 weeks" campaign for a second time, starting sooner or later but around 05-18-2010, which is the regular update day I think.
Edited by Vhite at 10:42 BST, 11 July 2010 - 14716 Hits
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