
The problems arise when, as tests show, frame latency si spikey, varying from as low as 10ms to over 50ms over the course of a few frames, thus giving a stuttery and jittery feel even at high average fps.
As tests show ( http://techreport.com/review/23419/nvidia-gef...reviewed/4 , http://techreport.com/review/21516/inside-the...nchmarking ), different cards perform widely different in this respect, and I cannot help but underline the importance of frame latency in fast-paced games. Mice have low input lag, high polling rates, monitors have 120hz refresh times, but when a frame takes as much as 50ms to show, there's a problem. Even more so when latencies are anything but constant, which can simply mess up your aiming and your whole perception of the game.
Edited by havz0r at 12:35 GMT, 20 December 2012 - 6397 Hits